bullet.gif (545 bytes) Two day course for USF - CDMHA Training
 (M
ardi Gras version)


Introduction

Individual and organizational development necessitates behavioral and organizational change, and change requires learning. 

The last three decades have seen extraordinary advances in computer driven information and technology, better known as the Information Technology Revolution.  Constant advances in production, accessibility and efficiency of computer technology characterize this revolution.  Intel cofounder Gordon Moore predicted that the number of transistors that can be placed on a piece of silicon doubles every 18 months.  This theory, known as Mooreís law, is remarkably accurate and has directed the convergence of computers with high-speed communications links and hence, has lead to changes in societyís use and production of information and information technology.  In fact this productivity makes computing equipment more cost-effective about every 18 months as well. The Information Technology Revolution, which has enabled continuous learning via increased speed, accuracy and availability of information, has also created the need for better learning skills.  Now more than ever there is a greater need for skills in learning how to learn.

For almost any field that relies on data and information, this dramatic revolution has changed the basic nature of how business is done. In almost any environment basic information management skills require using, and at some level understanding, computing equipment.  Indeed it is difficult to conceive of any modern environment where technology does not play a part in delivering information.  The changes being fostered by this revolution are equally as profound as those created by Mr. Guttenbergís press.

Therefore we at the Payson Center are recommending the following set of minimal standards of skills and competencies for all service delivery personnel who seek change within themselves, and their organizations.  These criteria have evolved from two sets of standards, which were developed by the National Federation of Teachers and the International Society for Technology in Education.  They are intended to be a minimum set of standards for practitioners and educators in the application and use of information technology. 


Sessions

Day One

8:30 - 9:45 

Session 1 - Information and Communication Technology (ICT) and its impact in International development. WEB.

10:00 - 11:00

Session 2 - Specific applications: ICT for Disaster Management and Humanitarian Assistance. WEB.

11:00 - 12:00

Session 3 - Assessment session: MBTI & ICT ksc

1:30 - 2:30

Session 4 - The fundamentals of learning theories. MFT.

2:45 - 3:45 Session 5 - Personality types (MBTI) and learning styles. PP.
4:00 - 5:00 Session 6 - Designing the Technology Assisted Learning Module (TALM). Learner  Exercise: The First 4 Phases of Instructional Design.MFT.

Day Two

8:30 - 9:45

Session 7 - Revising the TALM content. AOZ.

10:00 - 12:00

Session 8 - Authoring tools for onsite and web-based delivery. Implementation issues. MFT.

1:30 - 2:30

Session 9 - Putting it all together. Introduction to Digital Media and Editor : Audio, Graphic, and Video. PP.

2:45 - 4:30

Session 10 - Supervised individualized workshop. AOZ.

4:30 - 5:00 Session 11 - Presentations of student's prototypes

Knowledge, skills and competencies

Information and Communication Technology (ICT)

Demonstrate use of telecommunication and information resources to support learning.

Cognitive

        Define and understand basic Internet concepts.

        Relate different levels of bandwidth access to telecommunication strategies.

Psychomotor

        Access the Internet.

        Send and receive electronic mail.

        Use Netscape or other WEB engines.

        Download information resources.

        Do a literature review from the Internet or CD ROM- based  resources on an instructional-related subject.

Affective

        Review and critique appropriate websites for professional resources.

Social, Ethical, and Human Issues

All learners should possess knowledge and skill in making decisions concerning social, ethical, and human issues related to computing and technology.

Cognitive

        Demonstrate knowledge of equity, ethical, legal and human issues of computing and technology.

        Understand and express rules and legal implications of:

-        copyright

-        e-mail and Internet ethical practices

-        software piracy

Psychomotor

        Draft and evaluate an appropriate ìacceptable use policyî for yourself or your organization.

Application of Technology in Instruction

Cognitive

        Know information resources for assessing hardware and software strengths and weaknesses.

        Understand cost effectiveness of specific technology-assisted instruction and behavioral change methods.

        Know proper ratios for using computer-assisted tools at different levels.

        Integrate technology into instructional planning using templates and decision support tools

Affective

        Evaluate and use computers and related technologies to support the instructional process.

        Identify and use video, audio, and other computer enhanced or driven tools.

        Evaluate, select, and integrate computer technology-based instruction into the plan of a development-oriented organization.

Psychomotor

        Develop and integrate a technology plan into an appropriate teaching and learning intervention.

        Design and develop learning activities that integrate computing and technology for a variety of user populations.

        Use evaluation methodology to explore the impact of information technology on the educational process.

Instructional Design and Learning Principles

Cognitive

        Understand the relationship between basic cognitive processes in teaching and technology- enhanced instruction.

        Understand the impact of technology assisted and enhanced environment on teaching and learning.

Affective

        Apply current instructional principles, research, and appropriate assessment practices to computer use and related technologies.

Psychomotor

        Develop and integrate a technology plan into an appropriate teaching and learning intervention.

Digital Media

Cognitive

Psychomotor