Knowledge
Skills and Competencies
Basic
Computer/Technology Concepts and Operation
All
learners will operate a computer system in order to use software successfully
and will also evaluate the performance of hardware and software components
of computer systems.
Cognitive
- Understand MooreΌs law.
- Use terminology related to computers and
technology appropriately in written and oral communications.
- Be able to identify key parts of computer and
understand its functions.
Psychomotor
- Demonstrate skills needed to start computer,
check for basic connections, and implement basic troubleshooting
techniques for a multimedia computer system.
- Operate a multimedia computer system with related
peripheral devices.
- Successfully install and use a variety of software
packages.
Affective
- Demonstrate knowledge of principles of personal
productivity aided by computer applications.
Personal
and Professional Use of Technology
Demonstrate skill in using productivity tools for
professional and personal use, including word processing, database, spreadsheet,
and print/graphic utilities.
Psychomotor
- Prepare a document on a word processor, save,
print, and integrate a graph or image.
- Prepare a presentation slide, save, print,
integrate graphic material into, and produce transparency.
- Prepare a spreadsheet budget, save, print, and
integrate into report or graphic.
- Be able to scan, digitize a graphic image, and
manipulate it within a simple graphic program.
Telecommunications
and Information Access
Demonstrate use of telecommunication and information
resources to support learning.
Cognitive
- Define and understand basic Internet concepts.
- Relate different levels of bandwidth access to
telecommunication strategies.
Psychomotor
- Access the Internet.
- Send and receive electronic mail.
- Use Netscape or other WEB engines.
- Download information resources.
- Do a literature review from the Internet or CD
ROM- based resources on an instructional-related subject.
Affective
- Review and critique appropriate websites for
professional resources.
Social,
Ethical, and Human Issues
All learners should possess knowledge and skill in
making decisions concerning social, ethical, and human issues related to
computing and technology.
Cognitive
- Demonstrate knowledge of equity, ethical, legal
and human issues of computing and technology.
- Understand and express rules and legal
implications of:
- copyright
- e-mail and Internet ethical practices
- software piracy
Psychomotor
- Draft and evaluate an appropriate
"acceptable use policy" for yourself or your organization.
Information
Technology Management Tools
Cognitive
- Demonstrate knowledge of uses of computers for
problem solving, data collection, information management, communications,
presentations and decision making.
- Demonstrate knowledge of multimedia, hypermedia,
and telecommunications activities to support production.
Psychomotor
- Execute and present applied database research
resolving an important problem in the teaching and learning
environment.
- Create a knowledge-and-change database based on
same.
- Evaluate, select, and integrate computer
technology-based instruction in the plan of a development-oriented
organization.
- Be able to demonstrate key technology-based
products appropriate for your clients.
Information
Technology Impact Analysis
Affective
- Identify changes in the social service delivery
-environment created by
- information technology.
- Identify changes in society at large as a result
of technology use
Part
II: Specialized Focus
Instructional
Design and Learning Principles
Cognitive
- Understand the relationship between basic
cognitive processes in teaching
- and technology- enhanced instruction.
- Understand the impact of technology assisted and
enhanced environment on teaching and learning.
Affective
- Apply current instructional principles, research,
and appropriate assessment practices to computer use and related
technologies.
Psychomotor
- Develop and integrate a technology plan into an
appropriate teaching and learning intervention.
Application
of Technology in Instruction
Cognitive
- Know information resources for assessing hardware
and software strengths and weaknesses.
- Demonstrate knowledge of multimedia, hypermedia,
and telecommunications activities to support service delivery.
Psychomotor
- Identify and use video, audio, and other computer
enhanced or driven tools.
- Be able to demonstrate key technology-based
products appropriate for your clients.
- Evaluate and use computers and related
technologies to support the service delivery process.
Information
Technology in Learning Environment
Cognitive
- Know information resources for assessing hardware
and software strengths and weaknesses.
- Understand cost effectiveness of specific
technology-assisted instruction and behavioral change methods.
- Know proper ratios for using computer-assisted
tools at different levels.
- Integrate technology into instructional planning
using templates and decision support tools
Affective
- Evaluate and use computers and related
technologies to support the
- instructional process.
- Identify and use video, audio, and other computer
enhanced or driven
- tools.
- Evaluate, select, and integrate computer
technology-based instruction
- into the plan of a development-oriented
organization.
Psychomotor
- Develop and integrate a technology plan into an
appropriate teaching and learning intervention.
- Design and develop learning activities that
integrate computing and technology for a variety of user populations.
- Use evaluation methodology to explore the impact
of information technology on the educational process.
Instructional Design Phases
Cognitive
The learner will be
able to list the instructional design phases for carrying it out when
presented with a TALM project .
The learner will
understand the rationale for each TALM phase, the sequence, and their
interdependency.
The learner will be
able to discriminate the activities required to accomplish the first 5 phases of
the TALM design process.
The learner will
understand the different steps required for the analysis of organizational
needs.
Psychomotor
The learner will be
able to generate a form for collecting information related to the analysis of
needs.
The learner will be
able to write, modify and sort need statements for the TALM.
The learner will be
able to write, modify and sort instructional goals for the TALM .
The learner will be
able to write a mission statement for the TALM .
The learner will be
able to design a survey for the creation of an audience profile.
The learner will be
able to profile the TALM audience
The learner will be
able to write, modify and sort multiple objectives for the TALM.
Digital Media
Cognitive
- The learner will be
able to distinguish the different types of media.
- The learner will
understand the different ways to create media (text, images, audio, video.)
- The learner will
comprehend the hardware and software necessary for digitizing existing
media.
- The learner will be
able to distinguish and select between the different programs for editing
media files.
Psychomotor
- The learner will be
able to scan graphics and save them in digital format.
- The learner will be
able to create and edit a graphic file, including: opening, saving,
rotating, cropping, resizing, adding text, and adjusting brightness and
contrast.
- The learner will be
able to record and capture audio using their sound card.
- The learner will be
able to edit an audio file, including: opening, saving, cropping, adjusting
volume, and removing noise.
- The learner will be
able to record and capture a video to their computer.
- The learner will
be able to create a video file, including: opening, saving, cropping,
resizing, adjusting volume, removing noise, and learn about video
compression.
Multimedia
Learning Tools
Cognitive
- The learner will discover the different types of
Learning Tools, their applications, and appropriateness.
Psychomotor
- The learner will be
able to determine which learning tool is most appropriate for their project.
- The learner will be
able to organize information and create an effective digital presentation.
- The learner will be
able to create and organize a computer-based course.
- The learner will
understand the process for inputting media into different information
systems and learning tools.
Advanced Multimedia Learning
Tools
Psychomotor
- The learner
will complete and present their multimedia-learning product.
Cognitive
- The learner will be able to
evaluate multimedia learning tools and finished learning products.
- The learner will be able to
recognize common icons across software packages.
Affective
- The learner will be more
confident in employing information and communication technology as learning
and teaching tools.